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Video
Features
Mechanics
- Different player movement states for walking, running, leaning.
- Reactive environment with jumpscare triggers.
- Camera zoom function by adjusting FOV in real time.
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Visual
- Camcorder HUD.
- Emulating handheld camera feel with dynamic bob & sway camera movement for standing still, walking, running, leaning.
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Audio
- Dynamic footstep, breathing and heartbeat SFX intensity for standing still, walking, running.
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